This would then be in the province of the RT animation blender-- to dynamically shift the body, slightly, in order to maintain balance.
Random thought: some fun could definitly be had by giving the skeleton a cane or crutches and seeing what motion emerged.
Some (as yet unread) references:
- G. Taga, 1997, A Model of Integration of Posture and Locomotion, Proceedings of International Symposium on Computer Simulation in Biomechanics.
- A. Kun and W. T. Miller, III, Adaptive Dynamic Balance of a Biped Robot using Neural Networks. Proc. IEEE Int. Conf. on RA, pp. 240--245, 1996
- Kun A. L., Miller W. T. (1997), Adaptive Static Balance of a Biped Robot Using Neural Networks, Proc. of the Int.
